ABSTRACT
The article examines the use of digital technologies, with particular attention to serious games, for cultural heritage education, in order to design an applied game dedicated to the enhancement of the frescoes of the Bressanone Baptistery. The analysis of the state of the art highlights how the adoption of digital technologies in education has recorded significant growth in recent years, with increasing attention to the use of serious and applied games. The project “Klara and the secret of the baptistery” is therefore configured as a narrative and puzzle game set in the Baptistery of San Giovanni: the digitization of the Baptistery was carried out using advanced technologies such as the Terrestrial Laser Scanner and 3D modeling, integrating the model into the Unity software to create a realistic game environment. Future developments of the project include optimization for mobile devices and the integration of immersive technologies such as Virtual Reality and Augmented Reality, in order to expand accessibility and further enrich the interactive experience.
Giuseppe Nicastro
Libera Università di Bolzano