ABSTRACT


This contribution presents the reconstruction of the Tomb of the Triclinium, both in terms of its decorative and architectural aspects, as well as the surrounding area of the Monterozzi Necropolis. The aim is to create a Virtual Tour that allows exploration of the site as it appeared during the Etruscan period. The chosen approach is educational-emotional which requires a solid analytical foundation to translate relevant features into 3D elements or informative interfaces. The study of the Tomb of the Triclinium and its surroundings, essential for a deeper understanding of the artistic and historical value of the cultural site, revealed that, due to significant changes over centuries, the most suitable ICT technology for reconstructing and relocating the place in its original context is Virtual Reality. The reconstruction process unfolds in three stages: reproducing the frescoes inside the underground chamber, modeling the tomb and environment and assembling the digitalized elements within Unreal Engine. The final phase involves defining the user’s interaction dynamics and creating the Virtual Tour app for installation in the VR headset. The goal of the project is to establish a methodology for the enhancement of a lost or damaged cultural heritage through an immersive, educational and emotional user experience.


Silvia Ridolfi
Ricercatrice indipendente